Maze Escape Speedrun

Written in BmaxNG, so it’s windows only right now.
8 challenging levels to complete.

Notes from the ReadMe:
Programmed in Blitzmax NG with blide
Music composed in Dirtybits5000, a chiptune tracker written in blitzmax.
Big thanks to Bruce Henderson for creating and maintining BMax NG [https://github.com/bmx-ng].
Thanks to Qube for running the compo and syntaxbomb.com

Instructions:
Use the WASD keys to move the ball toward the goal in the lower right corner.
The maze contains mines that active when they are colored red. When they turn white they are safe to pass over.
Some mines change the display, sometimes it will kill and force a restart of the level.
Touching a mine will also add time to the final score.Get the fastest time!

If your having a hard time completing a level, go slow. take your time.

Let me know if you find any bugs or have any other issues/questions.

DOWNLOAD HERE

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‘Escape of the Dead’ in Javascript

Escape of the Dead is a great free solitaire dice game by jason Sondoh and Robertson Sondoh jr. You can download the print-n-play version at his site here.

Here is a simple Javascript conversion for when you’re bored at work.

 

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Procedural song generation #2

I’ve made a few changes and additions to the program.  Here are some new renderings.  Feedback is always appreciated.
Earlier renderings can be found HERE

Avoiding_The_Dreams
Nevermind_Soultions
Esctasy_All_Over_Its_Face
The_New_Violence
Annoyance_Unleashed
Emotions_With_A_Vengeance
Fate_In_A_Can
Junk_In_Your_Eyes
Circus_Of_Musings
Activism_Hurts
Golden_Plans
Crazy_Answers

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Procedural Music Generation

I decided to revisit the the topic of procedural generation and music last weekend. I’ve fooled around with it once years ago in an attempt help generate vocal melodies and the results were less than stellar.

This time, my main focus was on bridging the gap between the unique but very random sounding stuff that most music generation tools create and something with hooks and very accessible.

If people are interested I’ll write more about how the songs are generated.
Here are some song-lets that have been generated by the first alpha version. There is an occasional sour bass note, but otherwise I’m happy with the progress so far.

I should point out that these songs were generated without any user input. The melodies, parts, and arrangements were all formed procedurally.

Leave some feedback if you like the songs and some suggestions on how to make the music more realistic.

Interference Without Sunlight
Promises Of Fury
Violent Mistakes
Reasons Are For Losers
Reasons Will Kill You
Soultions In The Closet
Understanding Urges
Abandoned Musings
Abstraction Waits For No One
Forgotten Words

Update:
I’ve posted some new songs here

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